Game Development
Have been with GameDev since i was a kid but professionally since 2012 and never stopped since then.
Have been with GameDev since i was a kid but professionally since 2012 and never stopped since then.
With a strong background as a Modeling TD on Avatar and with my work at Blizzard, I bring both artistic
Drawing on 15+ years in VFX and 12+ years in game development, I know how to bring creative and technical
A fun little Prototype Based on the old LCD game “Game & Watch: Fire” The Goal Get to the end.
A web3 HTML5 play-to-earn game where you try to beat an endless wave of enemies with fully customizable muffins, developed
Magic Muffins – Lead Technical Artist Read Post »
A puzzle-adventure, with an intuitive brick-by-brick building mechanic to solve puzzles to creations to life! Experience a charming story as
Lego Bricktales – Senior Technical Artist Read Post »
An endless runner for mobile platforms within the scope of a 1-year development time frame. The project was fully funded
Sushi Surf – Solo Dev Read Post »
Innerspace was developing VR trainings for the Pharmacy Industry, which makes training for cleanroom employees more cost-efficient. My Role –
VR training – VR experience Designer Read Post »
A German kids’ game that featured a high-quality playable dog character. The app was developed specifically for ipads. Developed by
Lazuli – Senior Unity Developer Read Post »
A fast-paced action shooter inspired by the arcade classic Super Pang! Use a wide selection of weapons and power-ups to
The Bug Butcher – Solo Dev Read Post »
I had the opportunity to work for Scanline VFX – Munich to work on some shots for “The Avengers”. Most
The Avengers – CG Supervisor Read Post »
I have worked in the Cinematics team as Senior Modelling TD, supporting the Modellers with Tools written in Maya Python.
Blizzard – Senior Modelling TD II Read Post »